The Northerners play best by taking advantage of having many low-cost and high HP soldiers. Northerners consist of the warrior orcs race, the enslaved goblins, trolls who are tricked into combat by the orcs, and the serpentine naga. The Northerners are a faction of Orcs and their allies who live in the north of the Great Continent, thus their name. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages. Humans are a versatile race who specialize in many different areas. The Loyalists are a faction of Humans who are loyal to the throne of Wesnoth. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. Dwarves are an old race who live underground and have tough, but short, warriors. The Knalgan Alliance is a faction of Dwarves and their outlaw Human allies. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a Default faction. Saurians are far smaller and from different ancestry. Drakes are descendants of dragons, but smaller in size. The Drakes are a faction of dragon-like Drakes and their lizard Saurian allies. It currently contains six factions, consisting of a wide variety of units. ![]() The Default Era is the default multiplayer era for the Battle for Wesnoth. What follows is a list of the major factions, as sorted by era.ĭrakes, Knalgan Alliance, Loyalists, Northerners, Rebels, Undead, Dunefolk Other factions are made by users and available as add-ons, usually packaged in eras with other factions. There are six factions that are currently in the Default Era, which comes with the game. The Battle for Wesnoth has a diverse amount of multiplayer factions. The factions in single player usually do not match up completely with the factions in multiplayer. In the campaign Northern Rebirth, the player can only recruit peasants and woodsmen in the first scenario but gets more diverse recruit lists later on. On the other hand, "factions" as they appear in single player campaigns can change according to the plot of the campaign. ![]() In eras, the units a particular faction can recruit are internally consistent with the version of the era. Eras are groups of factions that cover a particular theme - for instance, the Default Era covers the common races that appear frequently during the history of Wesnoth, such as Undead. Other humans are parts of non-default factions such as outlaws.įactions in multiplayer are determined by an era. On the other hand, Loyalists only cover humans who are part of the army of the kingdom of Wesnoth or those who use a similar military system like the city-state of Elensefar. For example, Northerners cover orcs, trolls, and other races who often ally with the orcs in war. ![]() These are sets of units available to a particular leader and often reflect alliances between various races or divisions within a race. A faction is a group of units that are not necessarily of the same race.
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